AFV-6 Stalker | ||||||||||||
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AFV-6 Stalker is an advanced fighting vehicle available in Hybrid Wars. Unlocked at the Marshall Islands.
Background[ | ]
A next-generation infantry fighting vehicle able of keeping its own in a fight, the Stalker is designed for hit and run tactics, thanks to its high speed and excellent cross-terrain ability. The combination of an autocannon and multipurpose missiles makes it a versatile tool in any combat situation. One of its key selling points is the integrated radio system, allowing it to call airstrikes down on the go, automatically calculating coordinates.
Weapons[ | ]
Machine Gun | Although considered obsolete, the machine gun is still commonly found on the battlefield. A high rate of fire and large magazine capacity allows for a sustained rate of fire and precisely destroying enemy attackers. | |
Self-Guided Missiles | A missile launch system, firing one projectile with a high explosive warhead. Highly damaging. |
Abilities[ | ]
Acceleration System | Destroys incoming missiles. | |
Air Strike | Surgical bombardment of the target area. Effective against clustered enemies. Requires upgrade to unlock. |
Upgrades[ | ]
Improvements | ||||||
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Chemical booster Automatically accelerates |
Fine injectors +20% to acceleration speed |
Filtering system +30% to acceleration speed |
Frontal armor pads Doubles ramming damage |
Increased durability +30% to health |
Reinforced frame +70% to health |
Active frontal armor Triples ramming damage |
Primary | ||||||
Coupled magazines +10% to ammo capacity |
External cooling system +5% to rate of fire |
Recoil stabilizer +10% to rate of fire |
Extended ammo rack +20% to ammo capacity |
Jacketless ammo +10% to damage |
Hollow-point ammunition +15% to damage |
Precision munitions Adds a chance to deliver a critical hit
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Secondary | ||||||
Expanded magazines +10% to ammo capacity |
External cooling system +5% to rate of fire |
Recoil stabilizer +10% to rate of fire |
Compact casing +20% to ammo capacity |
Quick reload module +15% to rate of fire |
Shock module +20% to rate of fire |
Auxiliary capacitors +100% damage |
Superweapon | ||||||
Support link module Unlocks the Superweapon |
Tracking module Increases number of missiles fired |
Precision munitions +100% to damage |
Phosphorous munitions Ignites the target area |
Dedicated support group Increases number of missiles fired |
HEAT charges +150% to damage |
Fast response system +100% to energy accumulation
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