RG-2 Spectre | ||||||||||||
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RG-2 Spectre is a gunship available in Hybrid Wars. Unlocked in the Pannonian Plain.
Background[ | ]
Though deceptively bulky, the Spectre is a nimble attack craft, thanks to its lateral jet engines, and can withstand extreme punishment due to its durable armor crafting. However, it's ill-suited for prolonged firefights, as it was designed with hit-and-run tactics in mind: Close in under the cover of active camouflage, compromise enemy defenses with EMP munitions, then take them out with autonomous turrets deployed from its reserves and pick off hardened targets with the frontal railgun.
Weapons[ | ]
Railgun | Expensive, sophisticated weapon, firing slugs at extreme velocities, capable of inflicting extreme levels of damage. | |
Landing Turrets | A Landing turret deploys to the battlefield and engages targets on its own. |
Abilities[ | ]
Stealth System | Automatically cloaks itself when not attacking. | |
EMP Burst | Stuns or outright destroys enemies in the target area. Requires upgrade to unlock. |
Upgrades[ | ]
Improvements | ||||||
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Smooth start system Reduces stealth mode delay |
Masking plating +10% speed while stealthed |
Improved concealment +15% speed while stealthed |
Repair nanobots Shield automatically replenishes in stealth |
Active shielding +50% to shield capacity |
Advanced shield protocols +100% to shield capacity |
Parting gift module Launches a missile at the attacker when the vehicle is destroyed |
Primary | ||||||
Smooth start system Reduces stealth mode delay |
Masking plating +10% speed while stealthed |
Improved concealment +15% speed while stealthed |
Repair nanobots Shield automatically replenishes in stealth |
Active shielding +50% to shield capacity |
Advanced shield protocols +100% to shield capacity |
Parting gift module Launches a missile at the attacker when the vehicle is destroyed |
Secondary | ||||||
Tight stowage +50% to ammo capacity |
Armor plates +50% turret health |
Reinforced frames +75% turret health |
Auxiliary ammo module +20% to ammo capacity |
Polymeric armor +100% turret health |
Anti-impact defense +150% turret health |
HEAT charges Increases turret damage |
Superweapon | ||||||
Electromagnetic discharge Unlocks the Superweapon |
Pulse focus +10% to damage radius |
Auxiliary capacitors +50% to damage |
Electro-magnetic pulse Stuns enemies for 8 seconds |
Coupled coils +30% to damage radius |
Particle accelerator +100% to damage |
Fast charging module +100% to energy accumulation |