HAW-5 Peacemaker

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HAW-5 Peacemaker
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General data
WeaponsLateral hardpoints

HAW-5 Peacemaker is a heavy assault walker available in Hybrid Wars.

Background[edit | edit source]

Compared to the Hunter, the Peacemaker is a big brother. Bristling with weapons and covered in thick, layered, armor, this walker is anything but subtle. But when you're sitting behind its controls, you don't need subtlety.

Weapons[edit | edit source]

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Machine Gun Although considered obsolete, the machine gun is still commonly found on the battlefield. A high rate of fire and large magazine capacity allows for a sustained rate of fire.
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Heavy Machine Gun A heavier, slower firing version of the standard machine gun, offering increased firepower.
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Grenade Launcher Fires a high explosive round in an arc, bypassing any cover the enemy may have.
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Self-Guided Missiles A missile launch system, firing one projectile with a high explosive warhead. Highly damaging.
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Gauss Gun A coil gun that uses magnets to accelerate a solid slug to a near-relativistic speed. Requires charging to deal full damage.

Abilities[edit | edit source]

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Jump Jump jets mounted on the Hunter's chassis allow for clearing buildings and obstacles with ease.
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Laser Beam A powerful strike from a combat satellite, melting everything upon contact. Consumes energy. Requires upgrade to unlock.

Upgrades[edit | edit source]

Improvements
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Heavy chassis
Deals area of effect damage on landing.
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Self-repairing armor
+20% to health
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Titan plating
+40% to health
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Open nozzles
Ignites the terrain on landing
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Thick frontal armor
Increases ramming damage
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Kinetic armor
Increases ramming damage
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Parting Gift module
Knocked-out robot self-destructs in a tremendous explosion
Primary
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Extended ammo rack
+10% to ammo capacity
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Armor-piercing rounds
+5% to damage
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Uranium slugs
+15% to damage
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Lightweight magazines
+20% ammo capacity
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Active cooling
+5% to rate of fire
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Replaceable barrels
+10% to rate of fire
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Turret mode
Abandoned robot automatically opens fire on nearby targets
Secondary
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Compact magazines
+10% to ammo capacity
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Cruise missiles
+5% to damage
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Homing system
+10% to damage
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Replication module
+20% to ammo capacity
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Cooling ducts
+5% to rate of fire
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Recoiless barrelts
+15% to rate of fire
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Rear Guard
Provides shield covering from rear attacks.
Superweapon
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Satellite comm module
Unlocks the Superweapon
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Amplifier
+100% to damage
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Quantum catalyst
+120% to damage
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Hyperthermal emitter
Affected targets are ignited
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Targeting matrix
+150% to damage
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Particle accelerator
+200% to damage
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Efficient feed
+100% energy accumulation