HAW-5 Peacemaker | ||||||||||||
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HAW-5 Peacemaker is a heavy assault walker available in Hybrid Wars.
Background
Compared to the Hunter, the Peacemaker is a big brother. Bristling with weapons and covered in thick, layered, armor, this walker is anything but subtle. But when you're sitting behind its controls, you don't need subtlety.
Weapons
Machine Gun | Although considered obsolete, the machine gun is still commonly found on the battlefield. A high rate of fire and large magazine capacity allows for a sustained rate of fire. | |
Heavy Machine Gun | A heavier, slower firing version of the standard machine gun, offering increased firepower. | |
Grenade Launcher | Fires a high explosive round in an arc, bypassing any cover the enemy may have. | |
Self-Guided Missiles | A missile launch system, firing one projectile with a high explosive warhead. Highly damaging. | |
Gauss Gun | A coil gun that uses magnets to accelerate a solid slug to a near-relativistic speed. Requires charging to deal full damage. |
Abilities
Jump | Jump jets mounted on the Hunter's chassis allow for clearing buildings and obstacles with ease. | |
Laser Beam | A powerful strike from a combat satellite, melting everything upon contact. Consumes energy. Requires upgrade to unlock. |
Upgrades
Improvements | ||||||
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Heavy chassis Deals area of effect damage on landing. |
Self-repairing armor +20% to health |
Titan plating +40% to health |
Open nozzles Ignites the terrain on landing |
Thick frontal armor Increases ramming damage |
Kinetic armor Increases ramming damage |
Parting Gift module Knocked-out robot self-destructs in a tremendous explosion |
Primary | ||||||
Extended ammo rack +10% to ammo capacity |
Armor-piercing rounds +5% to damage |
Uranium slugs +15% to damage |
Lightweight magazines +20% ammo capacity |
Active cooling +5% to rate of fire |
Replaceable barrels +10% to rate of fire |
Turret mode Abandoned robot automatically opens fire on nearby targets |
Secondary | ||||||
Compact magazines +10% to ammo capacity |
Cruise missiles +5% to damage |
Homing system +10% to damage |
Replication module +20% to ammo capacity |
Cooling ducts +5% to rate of fire |
Recoiless barrelts +15% to rate of fire |
Rear Guard Provides shield covering from rear attacks. |
Superweapon | ||||||
Satellite comm module Unlocks the Superweapon |
Amplifier +100% to damage |
Quantum catalyst +120% to damage |
Hyperthermal emitter Affected targets are ignited |
Targeting matrix +150% to damage |
Particle accelerator +200% to damage |
Efficient feed +100% energy accumulation |