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HAW-5 Peacemaker
Peacemaker
General data
WeaponsLateral hardpoints

HAW-5 Peacemaker is a heavy assault walker available in Hybrid Wars.

Background

Compared to the Hunter, the Peacemaker is a big brother. Bristling with weapons and covered in thick, layered, armor, this walker is anything but subtle. But when you're sitting behind its controls, you don't need subtlety.

Weapons

Frame483
Machine Gun Although considered obsolete, the machine gun is still commonly found on the battlefield. A high rate of fire and large magazine capacity allows for a sustained rate of fire.
Frame388
Heavy Machine Gun A heavier, slower firing version of the standard machine gun, offering increased firepower.
Frame540
Grenade Launcher Fires a high explosive round in an arc, bypassing any cover the enemy may have.
Frame560
Self-Guided Missiles A missile launch system, firing one projectile with a high explosive warhead. Highly damaging.
Frame8
Gauss Gun A coil gun that uses magnets to accelerate a solid slug to a near-relativistic speed. Requires charging to deal full damage.

Abilities

Frame539
Jump Jump jets mounted on the Hunter's chassis allow for clearing buildings and obstacles with ease.
Frame145
Laser Beam A powerful strike from a combat satellite, melting everything upon contact. Consumes energy. Requires upgrade to unlock.

Upgrades

Improvements
Frame962
Heavy chassis
Deals area of effect damage on landing.
Frame963
Self-repairing armor
+20% to health
Frame90
Titan plating
+40% to health
Frame965
Open nozzles
Ignites the terrain on landing
Frame966
Thick frontal armor
Increases ramming damage
Frame967
Kinetic armor
Increases ramming damage
Frame968
Parting Gift module
Knocked-out robot self-destructs in a tremendous explosion
Primary
Frame39
Extended ammo rack
+10% to ammo capacity
Frame171
Armor-piercing rounds
+5% to damage
Frame173
Uranium slugs
+15% to damage
Frame972
Lightweight magazines
+20% ammo capacity
Frame224
Active cooling
+5% to rate of fire
Frame169
Replaceable barrels
+10% to rate of fire
Frame247
Turret mode
Abandoned robot automatically opens fire on nearby targets
Secondary
Frame159
Compact magazines
+10% to ammo capacity
Frame171
Cruise missiles
+5% to damage
Frame173
Homing system
+10% to damage
Frame979
Replication module
+20% to ammo capacity
Frame224
Cooling ducts
+5% to rate of fire
Frame169
Recoiless barrelts
+15% to rate of fire
Frame172
Rear Guard
Provides shield covering from rear attacks.
Superweapon
Frame983
Satellite comm module
Unlocks the Superweapon
Frame97
Amplifier
+100% to damage
Frame102
Quantum catalyst
+120% to damage
Frame99
Hyperthermal emitter
Affected targets are ignited
Frame101
Targeting matrix
+150% to damage
Frame57
Particle accelerator
+200% to damage
Frame219
Efficient feed
+100% energy accumulation
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