RG-2 Spectre

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RG-2 Spectre
Spectre.png
General data
WeaponsNasal autocannon
Lateral rocket launchers

RG-2 Spectre is a gunship available in Hybrid Wars. Unlocked in the Pannonian Plain.

Background[edit | edit source]

Though deceptively bulky, the Spectre is a nimble attack craft, thanks to its lateral jet engines, and can withstand extreme punishment due to its durable armor crafting. However, it's ill-suited for prolonged firefights, as it was designed with hit-and-run tactics in mind: Close in under the cover of active camouflage, compromise enemy defenses with EMP munitions, then take them out with autonomous turrets deployed from its reserves and pick off hardened targets with the frontal railgun.

Weapons[edit | edit source]

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Railgun Expensive, sophisticated weapon, firing slugs at extreme velocities, capable of inflicting extreme levels of damage.
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Landing Turrets A Landing turret deploys to the battlefield and engages targets on its own.

Abilities[edit | edit source]

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Stealth System Automatically cloaks itself when not attacking.
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EMP Burst Stuns or outright destroys enemies in the target area. Requires upgrade to unlock.

Upgrades[edit | edit source]

Improvements
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Smooth start system
Reduces stealth mode delay
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Masking plating
+10% speed while stealthed
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Improved concealment
+15% speed while stealthed
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Repair nanobots
Shield automatically replenishes in stealth
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Active shielding
+50% to shield capacity
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Advanced shield protocols
+100% to shield capacity
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Parting gift module
Launches a missile at the attacker when the vehicle is destroyed
Primary
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Smooth start system
Reduces stealth mode delay
Frame591.png
Masking plating
+10% speed while stealthed
Frame594.png
Improved concealment
+15% speed while stealthed
Frame600.png
Repair nanobots
Shield automatically replenishes in stealth
Frame604.png
Active shielding
+50% to shield capacity
Frame612.png
Advanced shield protocols
+100% to shield capacity
Frame614.png
Parting gift module
Launches a missile at the attacker when the vehicle is destroyed
Secondary
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Tight stowage
+50% to ammo capacity
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Armor plates
+50% turret health
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Reinforced frames
+75% turret health
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Auxiliary ammo module
+20% to ammo capacity
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Polymeric armor
+100% turret health
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Anti-impact defense
+150% turret health
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HEAT charges
Increases turret damage
Superweapon
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Electromagnetic discharge
Unlocks the Superweapon
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Pulse focus
+10% to damage radius
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Auxiliary capacitors
+50% to damage
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Electro-magnetic pulse
Stuns enemies for 8 seconds
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Coupled coils
+30% to damage radius
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Particle accelerator
+100% to damage
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Fast charging module
+100% to energy accumulation