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RG-2 Spectre
Spectre
General data
WeaponsNasal autocannon
Lateral rocket launchers

RG-2 Spectre is a gunship available in Hybrid Wars. Unlocked in the Pannonian Plain.

Background[ | ]

Though deceptively bulky, the Spectre is a nimble attack craft, thanks to its lateral jet engines, and can withstand extreme punishment due to its durable armor crafting. However, it's ill-suited for prolonged firefights, as it was designed with hit-and-run tactics in mind: Close in under the cover of active camouflage, compromise enemy defenses with EMP munitions, then take them out with autonomous turrets deployed from its reserves and pick off hardened targets with the frontal railgun.

Weapons[ | ]

Frame482
Railgun Expensive, sophisticated weapon, firing slugs at extreme velocities, capable of inflicting extreme levels of damage.
Frame387
Landing Turrets A Landing turret deploys to the battlefield and engages targets on its own.

Abilities[ | ]

Frame479
Stealth System Automatically cloaks itself when not attacking.
Frame569
EMP Burst Stuns or outright destroys enemies in the target area. Requires upgrade to unlock.

Upgrades[ | ]

Improvements
Frame19
Smooth start system
Reduces stealth mode delay
Frame591
Masking plating
+10% speed while stealthed
Frame594
Improved concealment
+15% speed while stealthed
Frame600
Repair nanobots
Shield automatically replenishes in stealth
Frame604
Active shielding
+50% to shield capacity
Frame612
Advanced shield protocols
+100% to shield capacity
Frame614
Parting gift module
Launches a missile at the attacker when the vehicle is destroyed
Primary
Frame19
Smooth start system
Reduces stealth mode delay
Frame591
Masking plating
+10% speed while stealthed
Frame594
Improved concealment
+15% speed while stealthed
Frame600
Repair nanobots
Shield automatically replenishes in stealth
Frame604
Active shielding
+50% to shield capacity
Frame612
Advanced shield protocols
+100% to shield capacity
Frame614
Parting gift module
Launches a missile at the attacker when the vehicle is destroyed
Secondary
Frame656
Tight stowage
+50% to ammo capacity
Frame661
Armor plates
+50% turret health
Frame665
Reinforced frames
+75% turret health
Frame668
Auxiliary ammo module
+20% to ammo capacity
Frame674
Polymeric armor
+100% turret health
Frame682
Anti-impact defense
+150% turret health
Frame687
HEAT charges
Increases turret damage
Superweapon
Frame690
Electromagnetic discharge
Unlocks the Superweapon
Frame693
Pulse focus
+10% to damage radius
Frame702
Auxiliary capacitors
+50% to damage
Frame704
Electro-magnetic pulse
Stuns enemies for 8 seconds
Frame712
Coupled coils
+30% to damage radius
Frame714
Particle accelerator
+100% to damage
Frame876
Fast charging module
+100% to energy accumulation
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